Hexen 2 android download






















Okay, so you've played through Heretic and Hexen and now you're looking for a new challenge, or maybe you're just looking for the hottest new 3D game on the market. Look no further, for Hexen II is "all that and a bag of chips" when it comes to 3D gaming. Here's the basic storyline: Eidolon, the last of the three Serpent Riders the first two of which you undoubtedly dispatched in Heretic and Hexen , is holding dominion over the world of Thyrion.

You must fight your way through his minions and gather your courage to face him one-on-one. Sounds pretty familiar, doesn't it?

Well, thankfully, Hexen II adds enough twists to the gameplay and puzzle-solving to keep it interesting for those of us with brains at least as well-developed as our trigger fingers.

Hexen II can be complimented for introducing some basic role-playing elements into what is still fundamentally a 3D shooter. But although I liked the new elements, I felt that the developers should have taken them a bit further in order to find a really successful blend. In Hexen II , you choose one of four classes of character Paladin, Crusader, Assassin, Necromancer , and your character will earn experience points for fighting and for solving various puzzles in the game.

When you reach the next experience level, some of your character's attributes will be augmented usually strength for the Paladin, dexterity for the Assassin, etc.

The trouble is that the attributes are increased automatically. You cannot assign points to the attributes that you choose to develop. Similarly, your character has an armor class that will increase when you find various pieces of armor. Yet, again, you have no choice as to what your character wears or any control over your AC unless you choose not to run over a piece of armor, I suppose. The hub levels are vast, and they are tied together via puzzles that make much more sense than those in Hexen.

Remember in Hexen when you would push a lever and were told "a door opens in the distance? I actually never finished Hexen because I got tired of running through the hubs trying to figure out what event I had just triggered. Hexen II uses puzzles tied to specific storyline-related actions to help you through the hubs. For instance, in the first hub, you are told that you need "the bone dust of Loric to form the potion of mithril transformation. It's not rocket science, but it shouldn't be.

It's just a way for the game to get you to think logically about how you are progressing through the hubs, a way to keep you on track. This is a major improvement over the hopeless meandering in Hexen. No, I'm serious. The explanation from Raven is that you'll have an easier time connecting and far less lag if you simulate a modem connection by having both players join an IPX server and play over the Internet.

While this may be true, there should still be an option for playing Hexen II over the modem. What's the world coming to? Luckily, Quake 2 promises full modem support. Quake in color! Ok, Quake had color, but one gets tired of brown and grey. Hexen II actually has some green, red, blue, yellow, and various textures besides the stone and mud look.

You'll find forest and desert environments as well as the old familiar castle walls. For some reason, the makers of Hexen II decided to use very Earth-like environments as the inspiration for their hubs.

This "other" world of Thyrion has an Egyptian hub complete with pyramids , a Meso-American hub looks like Mayan ruins , a Greco-Roman hub pillars and paintings , and the good ol' Medieval hub.

Now don't get me wrong, the hubs are very well-designed, fun to explore, and great to look at. I just don't see how they mesh with the storyline If you didn't get the hint earlier, Hexen II uses the Quake engine. Luckily, the folks at Raven have managed to tweak and upgrade the engine and its implementation enough to avoid having Hexen II seem like "Quake in Tights. It may not seem like a big deal, but don't forget how much fun you had in Duke Nukem 3D crawling into little holes to find new areas.

You couldn't have that fun in Quake. If you have a 3Dfx-compatible accelerator, Hexen II will truly shine for you provided that you also have at least a P processor.

You'll get the full effect of the revved Quake engine Of course, you'll see these features even if you don't have a 3Dfx card, but the difference in crispness of scenery and smoothness of gameplay is noticeable.

There are some nice ambient sound effects in the game, but besides those, I don't remember anything that really surprised me here. I know that I can play for hours without getting weary of the soundtrack, so I'd say it was pretty well conceived and implemented. JavaScript is required for this form.

No, thanks. Well tested on both 32 bit and 64 bit platforms. Well tested on both little endian and big endian platforms. Improved sound support. BSP2 map format support. In-game resolution changing for both opengl and software renderers. OpenGL enhancements including anisotropic texture filtering, multitexturing, glow effects, text and hud size changing on the fly, colored lights, external lit files, etc.

Fullscreen intermissions and help dialogs. Fully network-compatible with Raven's 1. Can load and play games saved with Raven's 1. The same binary handles both original hexen2 and the mission pack. The same hexen2 binary transparently handles all v1. The same binary transparently handles progs.

The same binary transparently handles all v0. Improvements and lots of fixes to the HexenC game code. Countless bug fixes, security fixes and other improvements. Project Samples. Project Activity. Categories First Person Shooters. Mit einem Experten sprechen. Report inappropriate content. Thanks for helping keep SourceForge clean.

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