First of all there's the usual version number and build date. February 19th for these, February 6th for Just a guess and it could be something else.
Some have names like the above other have plain text names such as FreeSync so it could be either general compatibility or they extended or added something different for this API, hard to tell from the file like this with these names.
Sea of Thieves - Updated Final Fantasy XII 12 - Added Again these can't really be deciphered from this file alone, the bits are visible but kinda hard to say what does what and they're really long too for some of these games.
When it comes to applying this release, the installation steps should be a breeze, as each manufacturer tries to make them as easy as possible so that each user can update the GPU on their own and with minimum risks however, check to see if this download supports your graphics chipset.
Therefore, get the package extract it if necessary , run the setup, follow the on-screen instructions for a complete and successful installation, and make sure you reboot the system so that the changes take effect. That being said, download the driver, apply it on your system, and enjoy your newly updated graphics card. Moreover, check with our website as often as possible in order to stay up to speed with the latest releases.
It is highly recommended to always use the most recent driver version available. Try to set a system restore point before installing a device driver.
RzrTrek , Feb 23, NvidiaFreak , Feb 23, ViRGE , Feb 23, Extension wise conservative rasterization is apparently a big thing from what I've been reading. The Vulkan branch is pretty bleeding edge though for development use. Last edited: Feb 23, Jackalito and ViRGE like this. Eastcoasthandle , Feb 23, The API allows for leveraging the full power of the GPU but it requires considerable skill and time to get the most out of and driver level optimizations and tweaks isn't entirely ruled out even if the software developer is now in control over things like multi-GPU support and specific GPU optimizations.
Even Frostbite has shown some struggles with this and their use of DX12 and they have specific paths for different GPU architectures in their engine code though that's also one of the reasons the engine is so well optimized already for it's DX11 API.
Developers are more familiar with it likely being one key reason, Remedy switched over to DX11 for Quantum Break for example Stating familiarity with said API as a key reason behind that decision. Gears of War 4 comes to mind, NVIDIA's drivers are currently having some problems with it though which I'm not sure what that's caused by but it's been in the release notes for known issues for a few driver releases now.
Jackalito , rafaelluik , ViRGE and 1 other person like this. Installed them as soon i woke up LocoDiceGR , Feb 23, Yeah the official response is something along the lines of Wattman not supporting HBM1 overclocking and I think they mentioned the memory modules not having a dedicated sensor but from discussions in the big Fury X thread here recently and similar discussions on overclocking on forums such as Overclockers and OCUK you can still adjust memory timings via bios modding and temps aren't too problematic even if they don't have the temperature sensor and some other tech found on HBM2 with Vega, which has sometimes been said to be another reason AMD hasn't brought back Fiji overclocking for memory.
That and for Fiji and HBM1 the memory operates under for what is known about it it's at least a three step speed process which is Mhz and the stock speed,
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