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Review Filters. Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. Despite the rhetoric, some would have us believe that far from securing world peace, Allied forces went into Kuwait to keep Western cars on the road. Indeed, aside from revenge there are also economic reasons for cuffing the Afghans, namely, the proposed Trans Afghan pipeline, which, in , the US State Department said they would finance if the warring factions of Afghanistan would somehow unite.
Spooky, innit? But I digress. Without oil, an organised military force is little more than a rabble, and so it is that in WWIIIthe aim is to secure oil fields, from which you pot credits, which in turn can be used to purchase equipment. Each strategy game must have its Tiberium, and here it is oil.
And so, as the USA you must successfully invade Iraq. And while the setting may be eerily close to current reality, despite its contemporary background, the controversial release of WWIII reveals a formulaic and rather traditional strategy game. Each side has tanks, jeeps, choppers and dozens of buildings, and you fight across deserts, mountainous and arctic regions through day and night.
But, where you might think that as the US you might command aerial superiority, or as Iraq you might be able to defend your bases with POWs or Western journalists, each side seems fairly even in battle. Keeping them alive, though, isn't always easy, as the game is designed more for "amass and attack" type strategy than unit development.
In order to develop your units fully, the enemy needs to be willing to do the same, which rarely happens since the AI is set to swarm over your base as soon and as fast as possible. The interface is fairly easy to master, and offers a choice between a basic or advanced set up, dependant on the level of investment you want to make in developing your base and units. Units can be assigned to a control group so they'll join the right outfit once produced. Each mission features new units to create and, occasionally, a special unit that's instrumental in completing the mission is automatically generated.
The technology tree is similar for each army and very slow to develop, and allows research of only one item at a time, which severely hampers base development, units and their effectiveness.
Often, you simply set events in motion and wait for them to finish before advancing. The AI is very good, but your troops occasionally have a bit of trouble getting out of each other's way. Collectively, though, they work well together and put up a great fight against the fast-swarming enemy.
Friendly troops generally handle things nicely as they keep track of weapon stockpiles, call for more when supplies gets low, and send repair trucks where they're needed with little prompting. Units automatically search for the most easily passable terrain rather than get bogged down in difficult areas. Researched items carry over from mission to mission, allowing you to continually ramp up your base and units to get a head start on the unrelenting enemy.
Even so, the sides are fairly and equally matched in terms of strengths and weaknesses. Base and unit planning affects how the game plays out, with each choice you make having a huge impact on how the game progresses and whether you win or lose. Unlike so many other RTS games, the amount of resources you generate aren't the only factor, which adds a bit more depth to decision-making, albeit it can be nerve wracking as well.
The other two game modes are straightforward in the same manner as single-player. In addition to those included with the game, multi-player maps can be downloaded from the Internet, and up to 16 players can join.
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