Inge G. Great introduction to Exalted! I played this adventure with 4 Exalted-newbies 2 of them even general roleplaying-newbies and an introduction style of: I'll explain rules once they become relevant They quickly caught on to their abilities and charms [ Jonathan W. A solid introduction to the Exalted setting. Modules like this are sorely needed in the Exalted catelog.
I hope we get more [ A customer. An interesting approach for an adventure. I haven't run or played it, but it looks like it could be fun, though the combat encounters are likely to be pushovers if the PCs are using their own, more combat-optimized characters rather than the example ch [ See All Ratings and Reviews.
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Submit Suggestion. Contact us. Step up confusion or trickery based mental stress to add d6 to the Doom Pool. Pack Tactics. Step up or double Bite against a single target.
Remove the highest rolling die and keep three dice for the total. Overwhelming Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die. Cannot attack more targets than its current Mob Threat rating. Step up or double Nightmare Control when attempting to retreat. Limit: Cowardly. Step back the highest die in your pool when making a Superhuman Strength attack to add a d6 and step up your effect die on a successful roll.
Limit: Clumsy. Turn Superhuman Strength into a complication to add d6 to the Doom Pool. Recover Superhuman Strength by removing the complication or spending a d10 or higher from the Doom Pool. If the player characters defeat the wolf, it dispers- es back into smoke and the wind carries it away.
If they Did they arrive separately, or all at once? Do they know succeed at a social influence check during combat aimed each other? Have they met previously, traveled and ad- at stopping its attack, it does just that, and likewise ventured elsewhere before this? This the rest waited, or did they all enter at once? Encourage place is not for you. Behind them is during the first scene of an introductory adventure. If Mirror Flag is among the player characters, her dip- lomatic immunity prevents the wolf emanation from Before them is the island, tropical trees drenched in attacking unless attacked first—at least at this point.
Even from this It poses menacingly at the beginning of the path like a distance, the light of the lava flow to the eastern shore black omen-dog out of fable and, if confronted, exhorts: is visible. This place is not for you. The Shore Option 1: Meet the Firebird The players will almost certainly have their characters The elemental burns with riotous colors, not just reds and follow the path to the island in search of shelter and an- oranges but blues and violets both deep and bright.
It jump into the water, in which case you might consider first makes a broad circle in the sky above, its grace in the having them find their way to the trench encounter. This is where the players meet the first of the spirits. Suma knows the characters have en- low by Solars of the First Age who used it to store tered the dream, and will come to the beach to see and ancient treasures.
Technique Charms, and for Fire Orchid to show off her Teo will not be forthcoming that the bound spirit is a anima power that forces spirits to materialize. If Fire demon, or that taking all the treasures will free it. What is your purpose here? If the players establish a rapport with it and of the notion.
When the players inevitably raise the question of trea- sures or escape, the conversation can go a few ways. Here one can make out a massive arm holding an equally massive scroll; If she turns against the Solars over the course of the there a leg descends into the water. Eventually the path leads through the der to lure them into what she imagines will be a fatal mouth of a gigantic cave fifty feet above the waterline, encounter with the monster.
The stone is worn smooth, as if by mil- acters raise the subject. This is what she believes, but presented with heavy warrant needing a map.
What it wants is to learn about the Circle. It will ask them, who are they? Why are they here? This is an opportunity for the players to get either climb or jump down. Within the temple is the only to be attacked herself, providing an opportunity for armory.
Whether it attacks again or not before the characters is nearby within the maze but always just out of sight—a escape the trench is up to the Storyteller. Once they spot it, it she tries to double-cross them by attracting its attention retreats from view. Suma threatened it off while they were exploring Meeting the Other Spirit the caves.
Suma will try not to answer questions the lute, Teo is nowhere to be found, and Suma while the elemental is present. If it comes up, Teo thought Suma was up to some- thing and was investigating, and is surprised to discover a group of Solars. Again, if they meet up with Suma later, she can claim the elemental threat- ened her off. The volcano rises from the western side of the island, a blasted, jagged slope of obsidian and basalt, dotted with crags from which spew smoke and the occa- sional lava plume.
Reaching the calde- ra requires a climb up the side of the mountain, which takes some time but. The player of sunken kelp beds, crimson and orange. Wolf emana- characters, on the other hand, experience a dream of tions—hundreds of them—look down upon the players heat but suffer no mechanical effects. The tapestry is draped atop a Where the Solars are standing has become the only plinth in the center of the islet.
Both Suma and Teo, if they the volcano to the islet are multiple twisty bridges of were absent, find themselves here with the Solar Circle.
It more sets of eyes appear and form smaller bodies around waits for them to initiate action. To claim the tapestry, players will have to defeat the wolf If they address it and ask to be let out of the dream, the and its pack. Teo, on the other hand, will with the Demon try to convince them to let the demon free.
Once the player characters gather enough of the anchors In either case, this confrontation can play out in two together the lute, the tapestry, and at least some of the main ways. And he does enjoy violence. He may enjoy the feel of a nose breaking against his fist, but he wants landing the hit to be a challenge. And he loves to see the prideful brought low, the offi- cious humiliated, and the tyrannical pulled down into the mud.
Though no one could accuse him of having a heart of gold, the downtrodden often find reason to be thankful for his presence anyway. From a safe distance. Image: With his weathered face, broad shoulders, bare chest, bronzed skin, and wild hair, Volfer is the picture of an undisciplined and self-trained fighter.
Equipment: Chopping sword, partial armor bronze pauldron and hip guards. Volfer has Excellencies p. He has no way to raise Melee attack against that foe, which may be withering Guile. For 3m, at any point in the round, Volfer can move one Volfer gains an extra die to all Presence rolls and can range band toward an opponent within short range and re-roll 3 non-successes during any intimidating social attack it.
The target cannot defend against this attack influence attempts he makes. Volfer can only use Durability of Oak Meditation Resistance, reflexive, one this attack once per target per scene, but he can reset tick this limit against a target by crashing it or by using his anima power. For 3 motes, Volfer can reduce the raw damage of an in- coming withering or decisive attack by two; if the attack Stubborn Boar Defense Integrity, permanent is decisive and Volfer is not in Crash, he also gains four Hardness.
Ox-Body Technique Resistance, permanent Fire and Stones Strike Melee, supplemental, instant Two purchases of Ox-Body Technique grant Volfer two On making a withering attack, Volfer may pay up to 5 additional -1 health levels and four additional -2 health motes before rolling—if the attack hits, each mote adds levels. On making a decisive. She did not Exalt as a Dragon-Blooded herself, but she honored her mother through service to the Lookshyan military, rising eventually to command more than troops.
Her year career ended with her retirement to a farming villa, but when the Fair Folk attacked nearby settlements, she took up arms and armor one last time. She expected to die in defense of her home. She fought off the raiders, but knew then she was now Anathema to her family and city, so she fled to ponder the blessing and burden given to her. Her red hair, once fading to grey, is now streaked with platinum-silver, and in her scar- let-enameled armor she moves with the strength, stami- na, and purpose of an elite solder in her prime.
She bears her many scars as marks of pride. Equipment: Straight sword, backup short sword, reinforced breastplate. Her Parry of 5 uses her Melee Ability and requires her straight sword; if she switches to her short sword, it becomes 4. She can do this once per day; the power resets when the sun is at its zenith. They are compelled as if War Lion Stance Melee, reflexive, one scene by a Defining Intimacy, but may still have other Ties or Principles with which to resist.
If Fire By committing 3 motes, Fire Orchid may choose one ally Orchid succeeds at this persuasion, the spirit ma- within close range; thereafter, she can take a reflexive terializes at no cost to itself. The effect is cancelled if she or her charge move out of close range; she must end and re-invoke the Charm to Charms use it in defense of another ally.
Karal Fire Orchid has Excellencies p. She has no way to raise Evasion. Two purchases of Ox-Body Technique grant Fire Orchid two additional -1 health levels and four additional -2 Excellent Strike Melee, supplemental, instant health levels.
For 3 motes, Fire Orchid gains an automatic success on Motive-Discerning Technique Socialize, supplemental, one Melee attack, and her player can re-roll any 1s on the instant attack roll until 1s no longer appear. For 2 motes, Fire Orchid can ignore all penalties except surprise penalties to her Parry against one attack; if she. Iay Selak-Amu Iay spent his youth apprenticed to the witch of the Windward Isle in the far West, learning the songs and prayers that kept the Wyld from dissolving the island into the ever-hungry sea.
When she died, he took up her role, walking the boundaries of the land and reminding the world of its existence. Dreams brought him to a remote settlement in danger, but he was too late, and as the tide drowned and dissolved it, he was lost. Days later he woke in his tiny boat adrift in the Wyld, and felt sure the hour of his death had come, but as the sun set, a voice told him not to die. He Exalted as a Solar of the Twilight Caste.
He learned the deepest secrets of her magic and more; he tapped into the fundament of Creation and felt its pulse. Then he left the Windward Isle, and his wife and children, to learn more. Image: Iay is tall, thin, and good-looking, with long, straight black hair.
He wears heavy clothing of oilskin and whalehide. Equipment: Harpoon; heavy clothing equivalent to light armor ; medicinal herbs, salves, and supplies. If he moves or suffers damage during this time, the effect fails. The following sunset, he reappears at a place of occult pow- er within 10 miles, chosen by the Storyteller.
Charms Iay Selak-Amu has Excellencies p. Sail, and Survival. He has no way to raise which last for the duration of the scene. Ox-Body Technique Resistance, permanent Reed in the Wind Dodge, reflexive, instant One purchase of Ox-Body Technique grants Iay one addi- For every 2 Initiative Iay spends in response to an attack, tional -1 health level and two additional -2 health levels.
Alternately, if Iay uses Wound- Wound-Mending Care Technique Medicine, simple, Mending Care Technique on himself, he can simply add instant successes rolled on this Charm directly to the roll for that Charm to determine its effectiveness.
Iay spends 3 motes, 1 Willpower, and fifteen minutes to an hour tending to a patient using bandages, salves, Hardship-Surviving Mendicant Spirit Survival, reflex- and other medical supplies; the results are miraculous.
If the patient rests until the end of the day, she For 5 motes, Iay can survive in the most hostile condi- heals that many levels of bashing or lethal damage. If she tions without special preparation, from the coldest gla- heals two or more health levels, she gains a Willpower cier to the hottest desert. Any rolls to forage for food or point. Excellent Strike Melee, supplemental, instant Spells For 3 motes, Iay gains an automatic success on one Melee Death of Obsidian Butterflies attack, and his player can re-roll any 1s on the attack roll until 1s no longer appear.
For 15 sorcerous motes and 1 Willpower, Iay sculpts Essence into a torrent of razor-edged black glass but- Spirit-Detecting Glance Occult, reflexive, one scene terflies. After the spell has been cast, their obsidian to activate Spirit-Detecting Glance.
When Iay sleeps, his into a small, six-winged messenger spirit to convey his player may describe strange spirit-haunted visions that words to another character.
It can convey a spoken message per success, which last until the next time he sleeps. If of about five minutes in length before dissipating. Iay can he spends them all to cast Death of Obsidian Butterflies, convey social influence through his Infallible Messenger, each mote counts double. Once per story, his player may but cannot enhance such attempts with Charms. Faka Kun Faka Kun is of the Djala, hairless desert pygmies with chalk-white skin marked by large, panda-like black spots, popular as slaves among the wealthy for their novel appearance.
She herself is a famous acrobat and thief, using her travels with the Gerontine Circus between the major cities of the South as cover while she robbed the mansions and treasure-troves of the wealthy. During one such robbery, she was caught, but as she turned to fight her captors she felt light suffuse her.
Exalting as a Solar of the Night Caste, she escaped pursuit and went to ground. Faka Kun wants wealth beyond the dreams of avarice, but since her Exaltation, her thoughts have turned to its purpose. She currently seeks the resources to free her tribe from the Varang City-States and establish them as an independent power. Image: Faka Kun is short and bald, chalk-white except for spots over her eyes, on her shoulders, and elsewhere on her torso and legs. She wears flamboyant red clothing that whips and flutters in the wind.
Equipment: Clothing, brace of knives for throwing or wield- ing, rope. Gift Certificates. Create Content for your Favorite Games.
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